This means you can break the higher grade Aethers into 3 Aethers of the next lower grade. Also, all grades of Aether above Common are now Bundle Material Item.
Patch 1.9 introduced Material Merchants that have a limited quantity of Aether available to help you in your crafting. Just add " weaker against Player-Stat" as sorcs have (had?) it on certain skills and scale it down absolutely 0 reason to nerf cleric in pve as well.īasically taking the bonus from enchanting Chain of Suffering & Call Lightning to Improved by making them worse than current +0 stigma is also questionable.Aether comes in many different forms and qualities, but are all harvested from Vortices using Aethertapping. The approach they took is pissing me off. How many times has the call damage been reduced? And another topic to touch on is heals, always getting worse, something that causes clerics who only dedicate themselves to heal to leave this class, but I do not see the need for this nerf in dps. In my opinion it is not that it is broken in pvp, the problem is those clerics who, in addition to doing damage, heal a lot, something that if they should solve, I with my cleric in dps do not heal like so many others I've seen out there. On this patch i got a nice dps buff, and that's how long it lasted, just one patch. While I'm not happy with the nerf, I do understand the necessity of it. The problem is, in pve we are not top dps, where as in pvp cleric is kinda broken and difficult to play against.
I do not understand that mania of touching the clergy in each update for the worse, do they not understand that the clergy can also be dps? and if I do not play with the clergy in dps I will not play with any other class, it is my favorite for that, if they knew in harm that years ago these changes would not be considered now. II: Deals 30,000 magic damage (12 targets) II: Deals 5,000 magic damage (12 targets) PvP Atk, Defence by 2,200, Increases HP by 561,600 PvP Atk, Defence by 1,800, Increases HP by 491,400 PvP Atk, Defence by 1,500, Increases HP by 421,000 PvP Atk, Defence by 1,300, Increases HP by 351,000 (Improved) Protective Shroud of Resistance “Increases resistance to movement-restricting states by 1,000” (removed) Increases resistance to movement-restricting states by 1,000 Increases resistance to movement-restricting states by 300 (Improved) Emergency Shroud of Protection “Increases resistance to shock states by 500” (removed) Increases resistance to shock states by 500 (Improved) Command: Elemental DestructionĢ~3s Knock-back not affected by shield effectsġ~2s Aether's Hold that is not affected by shield effectsĤs Aether's Hold that is affected by shield effectsĢ~3s Aether's Hold that is not affected by shield effects (Water, Wind, Earth, Fire, Magma, Tempest)ġ~2s Knock-back not affected by shield effects Reduces the target's Physical/Magical Attack by 1.000 for 20s Reduces the target's Physical/Magical Attack by 600 for 15s Reduces the target's Physical/Magical Attack by 800 for 15s
Teaches how to make a Greater Temporal Stone. Untradeable, Unstorable in Account Warehouse, Unstorable in Legion Warehouse, Alchemy skill (399 p) Asmodian Only. Reduces the target's Physical/Magical Attack by 500 for 15s Design: Greater Temporal Stone - Aion Database 2.7. Increases Physical/Magical Defence by 950
Increases Physical/Magical Defence by 950 for 12s
Increases Physical/Magical Defence by 800 Increases Physical/Magical Defence by 800 for 10s Restores 20% of the max HP every 2s for 15sĪ hit reduces the cooldown for Call Lightning by 9 secondsĪ hit reduces the cooldown for Call Lightning by 3 secondsĪ hit reduces the cooldown for Call Lightning by 14 secondsĪ hit reduces the cooldown for Call Lightning by 6 secondsĭeals 1,532 additional damage every 2s for 30sĭeals 1,225 additional damage every 2s for 30sĭeals 2,067 additional damage every 2s for 30sĭeals 1,654 additional damage every 2s for 30sĪctivated when Block and Resist Magic are performed successfully Increases healing effects for group members by 50% (removed) Increases healing effects for group members by 50%
Hit reduces Call Lightning’s cooldown by 14s Paralyzes a target for 2.5 seconds after a Critical hitĬritical attack reduces Paralysing Blow’s cooldown by 11s Paralyzes a target for 2 seconds after a Critical hitĬritical attack reduces Paralysing Blow’s cooldown by 7s